LEADER 00000nam 2200000uu 4500 |
001 13399136678 |
003 ULIBM |
008 250901s2025||||th 000 0 eng d |
020 ^a^z9781032571614 |
050 4 ^aGV1469.34.A97^bB47 2025 |
100 1 ^aBerger, Ross,^eauthor. |
245 10 ^aDramatic storytelling and narrative design :^ba writer'sguide to video games and transmedia /^cRoss Berger |
250 ^a2nd edition |
260 1 ^aBoca Raton, FL :^bCRC Press,^c2025 |
300 ^axxviii, 232 pages) :^billustrations |
504 ^aIncludes bibliographical references and index |
506 ^aAvailable to OhioLINK libraries |
520 ^aThis book provides an industry professional's first-handperspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking inand succeeding. The book delves into the foundations ofcompelling storytelling through structural analysis andcharacter archetype breakdowns. The understanding of gamenarrative is widened to include examples from other media.The author breaks down the structure of popular games andshow how the structural elements are applied in practice.In addition to discussing industry trends, the authorillustrates how the leveraging of transmedia can make avideo game franchise endure over time. This updated newedition containsbrand new chapters on Conflict and TheFuture of Interactive Storytelling, as well as deepenedcoverage on Character and World and Roles andResponsibilities. The author adds new discussion to theAnalysis of Narrative in Contemporary Games through anexamination of the HBO television adaption of The Last ofUs. This book will be of great interest to all thoseinterested in the craft of storytelling, narrative design,and game writing |
545 0 ^aRoss Berger is a writer, narrative designer, andtransmedia strategist based in Los Angeles. Hisscreenwriting credits include: Law & Order andthe Webby-Award winning LonelyGirl15. He also served as thesupervising producer for the social media/televisionexperience The Runner. Ross has also worked extensively invirtual reality as a writer for Meta's Oculus Rift launchtitle Farlands and the award-winning thriller Eclipse:Edge of Light for the Google Daydream and Oculus Go. As anarrative designer in the video game industry, he haswritten AAA and mobile games for Microsoft, ElectronicArts, Niantic Labs, and many others. Ross is also theauthor of literary non-fiction (Purdue University Press,Intellect Books) and short stories including "Footballwith Leatherman" (2020), ^"Evie A.I.^" (2021), and ^"Kleinerin the Woods" (2022), published by TulipTree Publishing. Agraduate of Brandeis (BA, Philosophy) and Columbia (MFA,Playwriting) universities, Ross is a member of the WritersGuild of America West (animation caucus) and theTelevision Academy and is currently an adjunct professorat University of Southern California^'s School of CinematicArts and ArtCenter College of Design |
650 0 ^aVideo games^xAuthorship |
650 0 ^aVideo games^xDesign |
650 0 ^aDigital storytelling |
650 0 ^aInteractive multimedia^xAuthorship |
999 ^aปวีนา มาลยาภรณ์ |