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ผู้แต่ง |
Nguyen, C. Thi, author | ชื่อเรื่อง |
Games : agency as art / C. Thi Nguyen | ISBN |
978-019-78-1565-6
| เลขหมู่ |
GV1201.37 .N48 2020 | ลักษณะทางกายภาพ |
244 pages ; 25 cm | หมายเหตุ |
Contents: Machine generated contents note: 1. Agency as Art -- I. GAMES AND AGENCY -- 2. The Possibility of StrivingPlay -- 3. Layers of Agency -- 4. Games and Autonomy -- II. AGENCY AND ART -- 5. The Aesthetics of Agency -- 6. Framed Agency -- 7. The Distance in the Game -- III. SOCIAL AND MORAL TRANSFORMATIONS -- 8. Games asSocial Transformation -- 9. Gamification and ValueCapture -- 10. The Value of Striving | หมายเหตุ |
Summary: "Games are a unique art form. The game designer doesn^'tjust create a world; they create who you will be in thatworld. They tell you what abilities to use and what goalsto take on. In other words, they specify a form of agency.Games work in the medium of agency. And to play them, wetake on alternate agencies and submerge ourselves in them.What can we learn about our own rationality and agency,from thinking about games? We learn that we have aconsiderable degree of fluidity with our agency. First, wehave the capacity for a peculiar sort of motivationalinversion. For some of us, winning is not the point. Wetake on an interest in winning temporarily, so that we canplay the game. Thus, we are capable of taking on temporaryand disposable ends. We can submerge ourselves inalternate agencies, letting them dominate ourconsciousness, and then dropping them the moment the gameis over. Games are, then, a way of recording forms ofagency, of encoding them in artifacts. Our games are alibrary of agencies. And exploring that library can helpus develop our own agency and autonomy. But thistechnology can also be used for art. Games can sculpt ourpractical activity, for the sake of the beauty of our ownactions. Games are part of a crucial, but overlookedcategory of art - the process arts. These are the artswhich evoke an activity, and then ask you to appreciateyour own activity. And games are a special place where wecan foster beautiful experiences of our own activity.Because our struggles, in games, can be designed to fitour capacities. Games can present a harmonious world,where our abilities fit the task, and where we pursueobvious goals and act under clear values. Games are a kindof existential balm against the difficult and exhaustingvalue clarity of the world. But this presents a specialdanger. Games can be a fantasy of value clarity. And whenthat fantasy leaks out into the world, we can be temptedto oversimplify our enduring values. Then, the pleasuresof games can seduce us away from our autonomy, and reduceour agency.^"-- Provided by publisher | หัวเรื่อง |
Games--Psychological aspects | หัวเรื่อง |
Agent (Philosophy) |
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